Friend & Foe is an independent game developer founded in 2014 by five devilishly handsome artists & unlettered programmers. We've set up shop in lovely Tokyo to put our years of experience and complaining to the test - going full indie and bringing our own games to the world. We consist of three-fifths Swede-in-exile, and two parts Southern European madman. We are clearly up to no good.
Our work experience as individuals span some notable AAA stuff, including The Last Guardian, Battlefield 3, Bionic Commando & Killzone to name a few. As many before us, however, we grew tired of working for big companies and chose instead to bet it all on pooling our talents and set out on the great indie adventure we always wanted. We're now at a point where we're ready to start showing our projects to the world. We really hope you enjoy the ride and see what we get up to!
Somewhere between a teacher, an illustrator and an accountant, our resident sensei Ivar draws upon years of experience teaching 3d to students at Sweden's Playground Squad as well as managing art assets in AAA game production. While not actually the oldest, he is certainly the baldest, and shamelessly uses this fact to his advantage to become the resident old wise man of the company. Friend & Foe would be lost without him and his high-gloss wisdom.
Chief art insurgent and self-proclaimed backseat driver, Rasmus is an environment artist and wannabe art director. He longs for the day when one of his teammates will bother to write him some pithy bio text, but isn't holding his breath. When he isn't busy sculpting virtual rock formations or trying to grow a tactical beard, Rasmus worries about indie PR and who left the coffee on for too long.
Head honcho and father to small children, Thomas is the warm heart beating at the center of Friend & Foe. Thomas uses his management skills and long career in game art to act as producer, as well as fondling his giant new synths as the chief maker of our sound and music.
Firmly representing the fast-talking, hot-blooded Spanish phalanx of our company, Victor is a character artist turned game designer and coder who leads development on Dangerous Men. Like a hummingbird flaps its wings, Victor's tongue speaks the truth at a rate beyond that of human hearing ability, forcing the rest of the team to smile politely while they focus on every fourth word each, then scramble to combine notes.
Forged in the fires of corporate America, this Kalifornische wunderkind went rogue like the rest of us, fled to Japan and ultimately washed up on the pristine shores of the Japanese indie scene. That's where we handed him a shovel. A Graduate with Honors from the School of Making Shit Happen, Matt is our architect, plumber and nr 1 fake German. Right around lunch time he gets real busy smoke-ganking fools on mid, but we don't hold that against him.