It’s been a strange road so far, developing this game. What started as an interactive art piece full of birds, balloon trucks and time manipulation soon grew out of proportion into an epic adventure about a child lost in a world where anything was possible. We were five guys with lots of ideas, and narrowing this game down into something that actually seemed doable has been a long process of killing many of our darlings and finally unifying our vision. We’ve had elephants. We’ve had spear-throwing. We’ve had umpteen versions of our central mechanic.